“The first step to all-natural relaxation is blocking out light. Then, the NuCalm Essential Calming Cream and the cranial electrotherapy stimulation device work together to biochemically help your brain interrupt the adrenaline and cortisol release, by mimicking what naturally occurs in your brain right before you sleep. Last, the “music” – the neuroacoustic software delivers frequencies to your brain which take you down to Theta ( Link) brain wave length. It is only with the combination of these four (4) components, that one can reach deep relaxation, reliably and rapidly.”
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Denas Scenar Therapy for Pain Relief
“Scenar Technology was developed over 40 years ago as a natural non invasive, drug free therapy for chronic pain and other health issues that may be caused by inflammation. SCENAR technology has been used by hospitals, clinics and therapist for decades with clinically proven results. In 1998 Denas MS Corporation created a more advanced technology by blending Chinese traditional acupuncture with Scenar technology, along with biofeedback, and continues as a forerunner in the field. Through application of this therapy, your body quickly responds to the energy helping reduce or eliminate your body’s acute and chronic internal and external issues, thus allowing your body to heal naturally without the adverse side effects of drugs or pharmaceutic”
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During their press conference in Helsinki, Finland on Monday, President Donald Trump hinted at Russian President Vladimir Putin’s desire to work together to combat election meddling together by saying that “he has an interesting idea.”
Source: Business Insider
Their mission: “There is a lack of access to high-tech training for youth and young adults in communities of color, and consequently, a diversity deficit in the technology industry.
Our mission is to equip a generation of under-represented leaders with the skills to hack, hustle, and design the future.”
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“A bold idea. In 2001 Pam Omidyar founded HopeLab to create a video game that would help kids with cancer fight their disease. Many people thought the idea was outlandish. But the game, Re-Mission, worked. Players felt stronger, more connected to their treatment process, and more in control of their recovery – like a hero with a purpose. In short, they experienced resilience. Research showed that young cancer patients who play the Re-Mission games stuck to their cancer meds more consistently, improving their health and well-being.
A catalyst for change. Building on the success of Re-Mission, HopeLab has gradually expanded its focus – moving from the development of games for patients with cancer, to the wider application of evidence-based technologies to improve the health and well-being of kids and young adults. The lessons we’ve learned about how to apply human-centered design and technology tools to create resilience among youth puts us in a unique position to assist a wide number of partner organizations seeking to make a difference in kids’ lives.
Design recipe. In designing health solutions, we start by identifying specific behavioral outcomes. Like taking cancer drugs, or getting more physical activity, or being kinder and more compassionate. We gather data to better understand the psychology that motivates or inhibits that behavior. Then, we create solutions that engage those psychological drivers, like a video game, or an activity meter, or an app. By helping users shift their attitudes and motivation, our technology solutions help empower healthy behavior.”
“What are the laws that govern it?”